Heavy Heart - increases the chance for enemies to drop weapons which is always useful when playing Robot.Open Mind - Robot's ability to eat spare weapons means that this mutation's random effects will always be useful, and it is a guaranteed extra resource on every level.Back muscle will allow you to carry a greater supply and will ensure you rarely run out of ammo. Back Muscle - Robot's ability creates health and ammo which means sometimes you will reach the max ammo capacity.Second Stomach - eating guns will heal you for double the amount.Throne Butt - choosing Throne Butt is always a welcome addition as it will double the amount of consumables Robot receives.With Robot's passive ability 'Better Tech' it will also find stronger weapons sooner making this character arguably the strongest in the early stages of the game (weapon wise). This allows the player to stock up on weapons with scarce ammo (Triple Machine Gun, Laser Minigun), making killing hordes of enemies that much easier. ![]() Gameplay Robot is a great character to start out with for its near limitless supply of ammo. Weapon Chests can spawn as Cursed Weapon Chests if you have a Crown.Īny weapons left behind when leaving a level will be automatically eaten. The chests will spawn on top of Robot and instantly open.Īmmo Chests have a chance to spawn as I.D.P.D. I made both of these mistakes so you don't have to.Regurgitate3/7 (~43%) chance to burp out a random stationary chest ( Ammo Chest, Weapon Chest, or Medkit) after eating a weapon. Make sure it's in the right mods subfolder, and make sure you launch the NuclearThroneTogether.exe rather than the normal game. You then need to start a game, press T, and type "/load NTTE". To play, you'll need to first grab the Nuclear Throne Together mod, then follow the (simple) instructions here, then grab the Territorial Expansion from here and pop it in your shiny new "mods" folder. I couldn't find more info, but that's because discovering this stuff for yourself is part of the point. The mod's site mentions "merged weapons", "chest shops" and "bonus pickups" as entirely new features. Difficulty is a delicate thing with a punishing roguelike like Nuclear Throne, and I'm intrigued to see how Team Te has handled it. I'd expect an expansion like this to sprinkle in additions rather than totally change the balance of the opening level. Part of the reason I haven't seen much of the new stuff is because I'm rustier than a post-apocalyptic screwdriver, and keep being eaten by terrible scorpions. That horrible early tunnels section has been made more horrible. The only concretely new creature I've met, in fact, has been a sewer rat wearing a gas mask who poisoned me to death. ![]() Someone tell me how to reach the ducks with hammers. This is a shame, as I'm keen to meet the ducks with hammers. I've only played for ten minutes so far, and have worked out this isn't the exit portal. ![]() Mostly on show there is the beach, a secret area you can reach by "throwing bones at something specific". ![]() Nothing like a pet parrot to lure me back to armageddon. There are new areas, enemies, bosses, weapons and characters. Their homebrewed "Territorial Expansion" came out last week, with enough doo dahs and polish to pass as an official update. It had it all - except clearly a team of modders disagreed. Knife-edge dodge rolls, chunky shotguns, playable telekinetic eyeball monsters. Post-apocaltypic roguelike Nuclear Throne was a blast.
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